Building Mobile Games That Players Actually Want to Play

We've spent the last eight years learning what makes people come back to a game. Not through theory or guesswork, but by shipping titles that kept players engaged for months. Based in Kaohsiung, we work with studios across Taiwan who want mobile experiences that feel right.

See How We Work
Mobile game development workspace showing active project planning

How We Got Here

2017: Starting Small

Three developers in a Kaohsiung apartment, working on our first puzzle game. It took nine months and failed commercially. But we learned more from that failure than any course could teach.

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2019: Finding Our Rhythm

Released our first commercially successful title. Nothing huge, but it stayed in Taiwan's top 50 for six weeks. Started getting inquiries from other developers who wanted similar results.

2021: Building Capacity

Moved to a proper office. Hired our first full-time team members. Started specializing in mid-core mobile games after realizing that's where our strengths actually were.

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2023: Expanding Services

Launched our technical consultation offering after multiple studios asked for help with performance optimization. Turns out making games run smoothly on budget Android devices is harder than it looks.

2025: Looking Forward

Now working with eight active clients across Taiwan. Planning to expand our learning program in autumn 2025 to help more developers understand mobile game architecture.

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What Actually Changes

We're not going to promise you'll become the next viral sensation. But here's what tends to happen when studios work with us for six months or more.

38%

Better Retention

Average day-7 retention improvement across client projects in 2024. Came from fixing onboarding flows and adjusting early game pacing based on actual player data.

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Faster Shipping

Typical timeline reduction for studios who adopt our technical framework. Mostly because we've already solved the boring infrastructure problems.

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Performance Gains

Games that run at 60fps on mid-range devices see notably better reviews. We've optimized for everything from Samsung A-series to older iPhones.

What We're Actually Good At

After working on 30+ mobile game projects, we've noticed patterns. Some things consistently work, others reliably fail. We've gotten pretty good at predicting which is which before you spend six months building the wrong thing.

Our specialty is mid-core mobile games, the kind where players spend 15-30 minutes per session. Not casual match-3s, not hardcore MMOs. That middle ground where engagement mechanics need to be tight but not overwhelming.

  • Technical architecture that doesn't collapse when you hit 10,000 concurrent users
  • Performance optimization for devices that cost less than 0
  • Progression systems that keep players interested past week two
  • Monetization that doesn't make your players hate you
  • Live ops frameworks that you can actually maintain with a small team
Game development process documentation and technical planning

How We Approach Projects

Starting Point

First two weeks are discovery. We look at your existing work, talk to your team, and figure out what's actually blocking progress. Sometimes it's technical debt. Sometimes it's unclear game design. Often it's both.

Prototype Fast

We build throwaway prototypes to test core mechanics. Better to spend two weeks proving an idea works than three months building something that doesn't.

Real Testing

Internal testing with actual target users. Not your friends or family. People who match your player demographic and will tell you when something feels wrong.

Technical Foundation

We set up proper development infrastructure early. Version control that makes sense. Build pipelines that don't require a PhD to operate. Monitoring systems that tell you when things break before players notice.

This stuff isn't glamorous, but it's the difference between shipping on time and spending three extra months fighting bugs.

Iterative Polish

Games get better through iteration. We ship internal builds weekly, gather feedback, and adjust. Small improvements compound into something that feels polished.

Launch Support

The real work starts after launch. We stick around to help with live ops, performance monitoring, and addressing early player feedback.

What Partners Say

Let's Talk About Your Project

We're taking on new client projects for late 2025. If you're working on a mobile game and need technical expertise or development support, let's have a conversation. No sales pitch, just an honest discussion about whether we're a good fit.