From Basement to Studio
Started in a tiny office above a noodle shop. The smell was distracting but rent was cheap. Our first game took eight months and made almost nothing.
Second one did better. Third one actually paid the bills. By 2022, we moved to a proper space and brought on contractors who knew what they were doing.
These days we work with about a dozen freelancers across different projects. Some have been with us since the noodle shop days. They're the ones who remember when our biggest problem was finding desk space.
We're planning three new platform releases for late 2025. Ambitious? Maybe. But we've learned a lot since that first game nobody played.