Build Games That Players Actually Want

Game development isn't about following tutorials anymore. It's about understanding what makes players stick around—and how to build that from scratch.

Our program focuses on mobile platform games because that's where the real challenge is. Small screens, short attention spans, and a market full of competition. You'll learn by doing, not just watching.

Starting September 2025, we're running three focused tracks. Each one covers a different slice of what you need to know. No fluff about "guaranteed success" or "passive income dreams." Just honest work that teaches you real skills.

Game development workspace with mobile devices and code

Three Tracks, Three Different Angles

Pick what matches where you're at right now. Or come back for another track later—people do that more often than you'd think.

Foundation Track

Start here if you've never shipped a game before. We cover the basics without treating you like you're five years old.

  • Core mechanics that actually work on touch screens
  • How to test ideas without wasting weeks
  • Performance tricks for older devices
  • Publishing basics and what app stores really want

Monetization Track

You've built something. Now you need to figure out if anyone will pay for it—and how to set that up without being annoying.

  • Ad placement that doesn't kill your retention
  • In-app purchases people might actually buy
  • Analytics that tell you what's working
  • A/B testing when you don't have a huge budget

Advanced Systems

For developers who've shipped at least one game and want to go deeper. This gets technical fast.

  • Custom physics for platform mechanics
  • Procedural level generation techniques
  • Multiplayer basics for small-scale games
  • Optimization for low-end Android devices

Who's Teaching This Stuff

Not celebrities or YouTube personalities. Just developers who've been doing this long enough to have some perspective—and a few stories about what not to do.

Instructor Darian Wolfe

Darian Wolfe

Spent six years building mobile games that nobody played before finally figuring out what worked. Now teaches the shortcuts he wishes someone had shown him back in 2019.

Foundation & Monetization Tracks
Instructor Kyle Treadwell

Kyle Treadwell

Former backend engineer who got tired of enterprise software and moved into game dev in 2021. Brings a systems-thinking approach that makes complex topics actually make sense.

Advanced Systems Track
Guest speaker Sienna Voss

Sienna Voss

Guest speaker who runs a small indie studio in Taipei. She'll drop in to talk about the business side—marketing, user acquisition, and staying motivated when downloads are slow.

Guest Sessions (All Tracks)

How This Actually Works

01

Applications Open

Fill out a short form telling us what you want to learn and what you've tried so far. We're looking for people who are genuinely curious, not just collecting certificates.

June 15 – July 20, 2025
02

Program Starts

Twelve weeks of focused work. Two live sessions per week, plus project hours where you build something real. Expect to spend 10-15 hours a week if you want to keep up.

September 8 – November 28, 2025
03

Final Projects

You'll present what you built to the group. Nothing fancy—just a working demo and a quick talk about what you learned. Some people even soft-launch their games during this phase.

December 2025
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